The odds are printed on the wall before you commit. Rob the vault. Rob each other. Bank it before somebody banks you.
Traits decide what a Bandit can do on a job. Building a crew means finding ones that cover for each other — not stacking the same one five times.
The first three are you against the house. The fourth is you against everyone else.
Three to five Bandits with complementary roles. Short one? Rent it and split the take.
Exact odds, payout range and bail shown before you commit a single token.
Resolved on-chain with commit-reveal. Verify the roll yourself, any time.
Unbanked loot grows every day it stays out. It can also be stolen.
Loot compounds while it's exposed, and every other player can see it. Greed or safety, every single day.
Winning unlocks richer targets but drops your odds. Lie low, or burn $BANDIT to launder it clean.
After a crew job everyone privately picks split or snitch. Snitching pays more today and torches your Reputation.
Dates go out on X when they're locked. No countdowns we can't keep.
10,000 Bandits. Your Bandit is your character, your crew slot, and your key to everything after.
$BANDIT launches once mint sells out, and staking opens alongside it. Start earning before the game does.
Heists go live. Spend what you've stacked on levels, gear and cosmetics.
The currency for every heist, upgrade and cosmetic in the game.
Full supply, allocations and burn rates get published before mint opens, so nobody has to buy on trust.
Rewards are capped. Burns are uncapped and driven by play.
If burns beat emissions for four straight weeks, the daily emission rate steps down permanently and can never step back up. The harder the game is played, the smaller the faucet gets — and that ratchet only turns one way. Exact rates land with the tokenomics.
Announced on X once it's locked in. We'd rather post a date we can hit than a countdown we have to move.
To run your own crew, yes. You can also rent roles from other holders and take a cut of the score.
Rewards scale to the square root of stake, there's a per-wallet daily cap, and heists need complementary roles rather than raw numbers.
Only through a public timelock, visible on-chain the whole time. There's no path to a silent adjustment.
No. We can design the supply, publish the odds and lock our own hands. We can't tell you what a market will do.
That's the only place we post. No newsletter, no noise.
Five tasks on X, then drop your details. Spots are limited — finishing the tasks puts you in the draw, not on the list.
One entry per person. Duplicates and bot accounts get removed.
You’re in the draw. Nothing else to do — don’t submit twice, it won’t help.